/****************************************************************************
**
** Implementation of OpenGL classes for Qt
**
** Created : 970112
**
** Copyright (C) 1992-2008 Trolltech ASA.  All rights reserved.
**
** This file is part of the opengl module of the Qt GUI Toolkit.
**
** This file may be used under the terms of the GNU General
** Public License versions 2.0 or 3.0 as published by the Free
** Software Foundation and appearing in the files LICENSE.GPL2
** and LICENSE.GPL3 included in the packaging of this file.
** Alternatively you may (at your option) use any later version
** of the GNU General Public License if such license has been
** publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free Qt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
** or contact the sales department at sales@trolltech.com.
**
** This file may be used under the terms of the Q Public License as
** defined by Trolltech ASA and appearing in the file LICENSE.QPL
** included in the packaging of this file.  Licensees holding valid Qt
** Commercial licenses may use this file in accordance with the Qt
** Commercial License Agreement provided with the Software.
**
** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
** herein.
**
**********************************************************************/

#include "qgl.h"

#if defined(Q_WS_X11)

#include "qmap.h"
#include "qpixmap.h"
#include "qapplication.h"

#include "qintdict.h"
#include "private/qfontengine_p.h"

#define INT8  dummy_INT8
#define INT32 dummy_INT32
#include <GL/glx.h>
#undef  INT8
#undef  INT32
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xos.h>
#include <X11/Xatom.h>

// POSIX Large File Support redefines truncate -> truncate64
#if defined(truncate)
# undef truncate
#endif

#ifndef QT_DLOPEN_OPENGL
extern "C" {
    Status XmuLookupStandardColormap( Display *dpy, int screen, VisualID visualid,
				      unsigned int depth, Atom property,
				      Bool replace, Bool retain );
}
#endif

#include "qgl_x11_p.h"
#ifdef QT_DLOPEN_OPENGL
#include "qlibrary.h"

extern "C" {
_glCallLists qt_glCallLists;
_glClearColor qt_glClearColor;
_glClearIndex qt_glClearIndex;
_glColor3ub qt_glColor3ub;
_glDeleteLists qt_glDeleteLists;
_glDrawBuffer qt_glDrawBuffer;
_glFlush qt_glFlush;
_glIndexi qt_glIndexi;
_glListBase qt_glListBase;
_glLoadIdentity qt_glLoadIdentity;
_glMatrixMode qt_glMatrixMode;
_glOrtho qt_glOrtho;
_glPopAttrib qt_glPopAttrib;
_glPopMatrix qt_glPopMatrix;
_glPushAttrib qt_glPushAttrib;
_glPushMatrix qt_glPushMatrix;
_glRasterPos2i qt_glRasterPos2i;
_glRasterPos3d qt_glRasterPos3d;
_glReadPixels qt_glReadPixels;
_glViewport qt_glViewport;
_glPixelStorei qt_glPixelStorei;
_glBitmap qt_glBitmap;
_glDrawPixels qt_glDrawPixels;
_glNewList qt_glNewList;
_glGetFloatv qt_glGetFloatv;
_glGetIntegerv qt_glGetIntegerv;
_glEndList qt_glEndList;

_glXChooseVisual qt_glXChooseVisual;
_glXCreateContext qt_glXCreateContext;
_glXCreateGLXPixmap qt_glXCreateGLXPixmap;
_glXDestroyContext qt_glXDestroyContext;
_glXDestroyGLXPixmap qt_glXDestroyGLXPixmap;
_glXGetClientString qt_glXGetClientString;
_glXGetConfig qt_glXGetConfig;
_glXIsDirect qt_glXIsDirect;
_glXMakeCurrent qt_glXMakeCurrent;
_glXQueryExtension qt_glXQueryExtension;
_glXQueryExtensionsString qt_glXQueryExtensionsString;
_glXQueryServerString qt_glXQueryServerString;
_glXSwapBuffers qt_glXSwapBuffers;
_glXUseXFont qt_glXUseXFont;
_glXWaitX qt_glXWaitX;
};

bool qt_resolve_gl_symbols(bool fatal)
{
    static bool gl_syms_resolved = FALSE;
    if (gl_syms_resolved)
	return TRUE;

    QLibrary gl("GL");
    gl.setAutoUnload(FALSE);

    qt_glCallLists = (_glCallLists) gl.resolve("glCallLists");

    if (!qt_glCallLists) { // if this fails the rest will surely fail
	if (fatal)
	    qFatal("Unable to resolve GL/GLX symbols - please check your GL library installation.");
	return FALSE;
    }

    qt_glClearColor = (_glClearColor) gl.resolve("glClearColor");
    qt_glClearIndex = (_glClearIndex) gl.resolve("glClearIndex");
    qt_glColor3ub = (_glColor3ub) gl.resolve("glColor3ub");
    qt_glDeleteLists = (_glDeleteLists) gl.resolve("glDeleteLists");
    qt_glDrawBuffer = (_glDrawBuffer) gl.resolve("glDrawBuffer");
    qt_glFlush = (_glFlush) gl.resolve("glFlush");
    qt_glIndexi = (_glIndexi) gl.resolve("glIndexi");
    qt_glListBase = (_glListBase) gl.resolve("glListBase");
    qt_glLoadIdentity = (_glLoadIdentity) gl.resolve("glLoadIdentity");
    qt_glMatrixMode = (_glMatrixMode) gl.resolve("glMatrixMode");
    qt_glOrtho = (_glOrtho) gl.resolve("glOrtho");
    qt_glPopAttrib = (_glPopAttrib) gl.resolve("glPopAttrib");
    qt_glPopMatrix = (_glPopMatrix) gl.resolve("glPopMatrix");
    qt_glPushAttrib = (_glPushAttrib) gl.resolve("glPushAttrib");
    qt_glPushMatrix = (_glPushMatrix) gl.resolve("glPushMatrix");
    qt_glRasterPos2i = (_glRasterPos2i) gl.resolve("glRasterPos2i");
    qt_glRasterPos3d = (_glRasterPos3d) gl.resolve("glRasterPos3d");
    qt_glReadPixels = (_glReadPixels) gl.resolve("glReadPixels");
    qt_glViewport = (_glViewport) gl.resolve("glViewport");
    qt_glPixelStorei = (_glPixelStorei) gl.resolve("glPixelStorei");
    qt_glBitmap = (_glBitmap) gl.resolve("glBitmap");
    qt_glDrawPixels = (_glDrawPixels) gl.resolve("glDrawPixels");
    qt_glNewList = (_glNewList) gl.resolve("glNewList");
    qt_glGetFloatv = (_glGetFloatv) gl.resolve("glGetFloatv");
    qt_glGetIntegerv = (_glGetIntegerv) gl.resolve("glGetIntegerv");
    qt_glEndList = (_glEndList) gl.resolve("glEndList");

    qt_glXChooseVisual = (_glXChooseVisual) gl.resolve("glXChooseVisual");
    qt_glXCreateContext = (_glXCreateContext) gl.resolve("glXCreateContext");
    qt_glXCreateGLXPixmap = (_glXCreateGLXPixmap) gl.resolve("glXCreateGLXPixmap");
    qt_glXDestroyContext = (_glXDestroyContext) gl.resolve("glXDestroyContext");
    qt_glXDestroyGLXPixmap = (_glXDestroyGLXPixmap) gl.resolve("glXDestroyGLXPixmap");
    qt_glXGetClientString = (_glXGetClientString) gl.resolve("glXGetClientString");
    qt_glXGetConfig = (_glXGetConfig) gl.resolve("glXGetConfig");
    qt_glXIsDirect = (_glXIsDirect) gl.resolve("glXIsDirect");
    qt_glXMakeCurrent = (_glXMakeCurrent) gl.resolve("glXMakeCurrent");
    qt_glXQueryExtension = (_glXQueryExtension) gl.resolve("glXQueryExtension");
    qt_glXQueryExtensionsString = (_glXQueryExtensionsString) gl.resolve("glXQueryExtensionsString");
    qt_glXQueryServerString = (_glXQueryServerString) gl.resolve("glXQueryServerString");
    qt_glXSwapBuffers = (_glXSwapBuffers) gl.resolve("glXSwapBuffers");
    qt_glXUseXFont = (_glXUseXFont) gl.resolve("glXUseXFont");
    qt_glXWaitX = (_glXWaitX) gl.resolve("glXWaitX");
    gl_syms_resolved = TRUE;
    return TRUE;
}
#endif // QT_DLOPEN_OPENGL


/*
  The choose_cmap function is internal and used by QGLWidget::setContext()
  and GLX (not Windows).  If the application can't find any sharable
  colormaps, it must at least create as few colormaps as possible.  The
  dictionary solution below ensures only one colormap is created per visual.
  Colormaps are also deleted when the application terminates.
*/

struct CMapEntry {
    CMapEntry();
   ~CMapEntry();
    Colormap		cmap;
    bool		alloc;
    XStandardColormap	scmap;
};

CMapEntry::CMapEntry()
{
    cmap = 0;
    alloc = FALSE;
    scmap.colormap = 0;
}

CMapEntry::~CMapEntry()
{
    if ( alloc )
	XFreeColormap( QPaintDevice::x11AppDisplay(), cmap );
}

static QIntDict<CMapEntry> *cmap_dict = 0;
static bool		    mesa_gl   = FALSE;
static QIntDict< QMap<int, QRgb> > *qglcmap_dict = 0;

static void cleanup_cmaps()
{
    if (cmap_dict) {
	cmap_dict->setAutoDelete(TRUE);
	delete cmap_dict;
	cmap_dict = 0;
    }
    if (qglcmap_dict) {
	qglcmap_dict->setAutoDelete(TRUE);
	delete qglcmap_dict;
	qglcmap_dict = 0;
    }
}

static Colormap choose_cmap( Display *dpy, XVisualInfo *vi )
{
    if ( !cmap_dict ) {
	cmap_dict = new QIntDict<CMapEntry>;
	const char *v = glXQueryServerString( dpy, vi->screen, GLX_VERSION );
	if ( v )
	    mesa_gl = strstr(v,"Mesa") != 0;
	qAddPostRoutine( cleanup_cmaps );
    }

    CMapEntry *x = cmap_dict->find( (long) vi->visualid + ( vi->screen * 256 ) );
    if ( x )					// found colormap for visual
	return x->cmap;

    x = new CMapEntry();

    XStandardColormap *c;
    int n, i;

    // qDebug( "Choosing cmap for vID %0x", vi->visualid );

    if ( vi->visualid ==
	 XVisualIDFromVisual( (Visual*)QPaintDevice::x11AppVisual( vi->screen ) ) ) {
	// qDebug( "Using x11AppColormap" );
	return QPaintDevice::x11AppColormap( vi->screen );
    }

    if ( mesa_gl ) {				// we're using MesaGL
	Atom hp_cmaps = XInternAtom( dpy, "_HP_RGB_SMOOTH_MAP_LIST", TRUE );
	if ( hp_cmaps && vi->visual->c_class == TrueColor && vi->depth == 8 ) {
	    if ( XGetRGBColormaps(dpy,RootWindow(dpy,vi->screen),&c,&n,
				  hp_cmaps) ) {
		i = 0;
		while ( i < n && x->cmap == 0 ) {
		    if ( c[i].visualid == vi->visual->visualid ) {
			x->cmap = c[i].colormap;
			x->scmap = c[i];
			//qDebug( "Using HP_RGB scmap" );

		    }
		    i++;
		}
		XFree( (char *)c );
	    }
	}
    }
#if !defined(Q_OS_SOLARIS)
    if ( !x->cmap ) {
#ifdef QT_DLOPEN_OPENGL
	typedef Status (*_XmuLookupStandardColormap)( Display *dpy, int screen, VisualID visualid, unsigned int depth,
						      Atom property, Bool replace, Bool retain );
	_XmuLookupStandardColormap qt_XmuLookupStandardColormap;
	qt_XmuLookupStandardColormap = (_XmuLookupStandardColormap) QLibrary::resolve("Xmu", "XmuLookupStandardColormap");
	if (!qt_XmuLookupStandardColormap)
	    qFatal("Unable to resolve Xmu symbols - please check your Xmu library installation.");
#define XmuLookupStandardColormap qt_XmuLookupStandardColormap

#endif

	if ( XmuLookupStandardColormap(dpy,vi->screen,vi->visualid,vi->depth,
					  XA_RGB_DEFAULT_MAP,FALSE,TRUE) ) {
	    if ( XGetRGBColormaps(dpy,RootWindow(dpy,vi->screen),&c,&n,
				  XA_RGB_DEFAULT_MAP) ) {
		i = 0;
		while ( i < n && x->cmap == 0 ) {
		    if ( c[i].visualid == vi->visualid ) {
			x->cmap = c[i].colormap;
			x->scmap = c[i];
			//qDebug( "Using RGB_DEFAULT scmap" );
		    }
		    i++;
		}
		XFree( (char *)c );
	    }
	}
    }
#endif
    if ( !x->cmap ) {				// no shared cmap found
	x->cmap = XCreateColormap( dpy, RootWindow(dpy,vi->screen), vi->visual,
				   AllocNone );
	x->alloc = TRUE;
	// qDebug( "Allocating cmap" );
    }

    // associate cmap with visualid
    cmap_dict->insert( (long) vi->visualid + ( vi->screen * 256 ), x );
    return x->cmap;
}

struct TransColor
{
    VisualID	vis;
    int		screen;
    long	color;
};

static QMemArray<TransColor> trans_colors;
static int trans_colors_init = FALSE;


static void find_trans_colors()
{
    struct OverlayProp {
	long  visual;
	long  type;
	long  value;
	long  layer;
    };

    trans_colors_init = TRUE;

    Display* appDisplay = QPaintDevice::x11AppDisplay();

    int scr;
    int lastsize = 0;
    for ( scr = 0; scr < ScreenCount( appDisplay ); scr++ ) {
	QWidget* rootWin = QApplication::desktop()->screen( scr );
	if ( !rootWin )
	    return;					// Should not happen
	Atom overlayVisualsAtom = XInternAtom( appDisplay,
					       "SERVER_OVERLAY_VISUALS", True );
	if ( overlayVisualsAtom == None )
	    return;					// Server has no overlays

	Atom actualType;
	int actualFormat;
	ulong nItems;
	ulong bytesAfter;
	OverlayProp* overlayProps = 0;
	int res = XGetWindowProperty( appDisplay, rootWin->winId(),
				      overlayVisualsAtom, 0, 10000, False,
				      overlayVisualsAtom, &actualType,
				      &actualFormat, &nItems, &bytesAfter,
				      (uchar**)&overlayProps );

	if ( res != Success || actualType != overlayVisualsAtom
	     || actualFormat != 32 || nItems < 4 || !overlayProps )
	    return;					// Error reading property

	int numProps = nItems / 4;
	trans_colors.resize( lastsize + numProps );
	int j = lastsize;
	for ( int i = 0; i < numProps; i++ ) {
	    if ( overlayProps[i].type == 1 ) {
		trans_colors[j].vis = (VisualID)overlayProps[i].visual;
		trans_colors[j].screen = scr;
		trans_colors[j].color = (int)overlayProps[i].value;
		j++;
	    }
	}
	XFree( overlayProps );
	lastsize = j;
	trans_colors.truncate( lastsize );
    }
}


/*****************************************************************************
  QGLFormat UNIX/GLX-specific code
 *****************************************************************************/

bool QGLFormat::hasOpenGL()
{
    if (!qt_resolve_gl_symbols(FALSE))
	return FALSE;
    return glXQueryExtension(qt_xdisplay(),0,0) != 0;
}


bool QGLFormat::hasOpenGLOverlays()
{
    qt_resolve_gl_symbols();
    if ( !trans_colors_init )
	find_trans_colors();
    return trans_colors.size() > 0;
}



/*****************************************************************************
  QGLContext UNIX/GLX-specific code
 *****************************************************************************/

bool QGLContext::chooseContext( const QGLContext* shareContext )
{
    Display* disp = d->paintDevice->x11Display();
    vi = chooseVisual();
    if ( !vi )
	return FALSE;

    if ( deviceIsPixmap() &&
	 (((XVisualInfo*)vi)->depth != d->paintDevice->x11Depth() ||
	  ((XVisualInfo*)vi)->screen != d->paintDevice->x11Screen()) )
    {
	XFree( vi );
	XVisualInfo appVisInfo;
	memset( &appVisInfo, 0, sizeof(XVisualInfo) );
	appVisInfo.visualid = XVisualIDFromVisual( (Visual*)d->paintDevice->x11Visual() );
	appVisInfo.screen = d->paintDevice->x11Screen();
	int nvis;
	vi = XGetVisualInfo( disp, VisualIDMask | VisualScreenMask, &appVisInfo, &nvis );
	if ( !vi )
	    return FALSE;

	int useGL;
	glXGetConfig( disp, (XVisualInfo*)vi, GLX_USE_GL, &useGL );
	if ( !useGL )
	    return FALSE;	//# Chickening out already...
    }
    int res;
    glXGetConfig( disp, (XVisualInfo*)vi, GLX_LEVEL, &res );
    glFormat.setPlane( res );
    glXGetConfig( disp, (XVisualInfo*)vi, GLX_DOUBLEBUFFER, &res );
    glFormat.setDoubleBuffer( res );
    glXGetConfig( disp, (XVisualInfo*)vi, GLX_DEPTH_SIZE, &res );
    glFormat.setDepth( res );
    glXGetConfig( disp, (XVisualInfo*)vi, GLX_RGBA, &res );
    glFormat.setRgba( res );
    glXGetConfig( disp, (XVisualInfo*)vi, GLX_ALPHA_SIZE, &res );
    glFormat.setAlpha( res );
    glXGetConfig( disp, (XVisualInfo*)vi, GLX_ACCUM_RED_SIZE, &res );
    glFormat.setAccum( res );
    glXGetConfig( disp, (XVisualInfo*)vi, GLX_STENCIL_SIZE, &res );
    glFormat.setStencil( res );
    glXGetConfig( disp, (XVisualInfo*)vi, GLX_STEREO, &res );
    glFormat.setStereo( res );

    Bool direct = format().directRendering() ? True : False;

    if ( shareContext &&
	 ( !shareContext->isValid() || !shareContext->cx ) ) {
#if defined(QT_CHECK_NULL)
	    qWarning("QGLContext::chooseContext(): Cannot share with invalid context");
#endif
	    shareContext = 0;
    }

    // 1. Sharing between rgba and color-index will give wrong colors.
    // 2. Contexts cannot be shared btw. direct/non-direct renderers.
    // 3. Pixmaps cannot share contexts that are set up for direct rendering.
    if ( shareContext && (format().rgba() != shareContext->format().rgba() ||
			  (deviceIsPixmap() &&
			   glXIsDirect( disp, (GLXContext)shareContext->cx ))))
	shareContext = 0;

    cx = 0;
    if ( shareContext ) {
	cx = glXCreateContext( disp, (XVisualInfo *)vi,
			       (GLXContext)shareContext->cx, direct );
	if ( cx )
	    d->sharing = TRUE;
    }
    if ( !cx )
	cx = glXCreateContext( disp, (XVisualInfo *)vi, None, direct );
    if ( !cx )
	return FALSE;
    glFormat.setDirectRendering( glXIsDirect( disp, (GLXContext)cx ) );
    if ( deviceIsPixmap() ) {
#if defined(GLX_MESA_pixmap_colormap) && defined(QGL_USE_MESA_EXT)
	gpm = glXCreateGLXPixmapMESA( disp, (XVisualInfo *)vi,
				      d->paintDevice->handle(),
				      choose_cmap( disp, (XVisualInfo *)vi ) );
#else
	gpm = (Q_UINT32)glXCreateGLXPixmap( disp, (XVisualInfo *)vi,
					    d->paintDevice->handle() );
#endif
	if ( !gpm )
	    return FALSE;
    }
    return TRUE;
}


/*!
  <strong>X11 only</strong>: This virtual function tries to find a
  visual that matches the format, reducing the demands if the original
  request cannot be met.

  The algorithm for reducing the demands of the format is quite
  simple-minded, so override this method in your subclass if your
  application has spcific requirements on visual selection.

  \sa chooseContext()
*/

void *QGLContext::chooseVisual()
{
    static int bufDepths[] = { 8, 4, 2, 1 };	// Try 16, 12 also?
    //todo: if pixmap, also make sure that vi->depth == pixmap->depth
    void* vis = 0;
    int i = 0;
    bool fail = FALSE;
    QGLFormat fmt = format();
    bool tryDouble = !fmt.doubleBuffer();  // Some GL impl's only have double
    bool triedDouble = FALSE;
    while( !fail && !( vis = tryVisual( fmt, bufDepths[i] ) ) ) {
	if ( !fmt.rgba() && bufDepths[i] > 1 ) {
	    i++;
	    continue;
	}
	if ( tryDouble ) {
	    fmt.setDoubleBuffer( TRUE );
	    tryDouble = FALSE;
	    triedDouble = TRUE;
	    continue;
	}
	else if ( triedDouble ) {
	    fmt.setDoubleBuffer( FALSE );
	    triedDouble = FALSE;
	}
	if ( fmt.stereo() ) {
	    fmt.setStereo( FALSE );
	    continue;
	}
	if ( fmt.accum() ) {
	    fmt.setAccum( FALSE );
	    continue;
	}
	if ( fmt.stencil() ) {
	    fmt.setStencil( FALSE );
	    continue;
	}
	if ( fmt.alpha() ) {
	    fmt.setAlpha( FALSE );
	    continue;
	}
	if ( fmt.depth() ) {
	    fmt.setDepth( FALSE );
	    continue;
	}
	if ( fmt.doubleBuffer() ) {
	    fmt.setDoubleBuffer( FALSE );
	    continue;
	}
	fail = TRUE;
    }
    glFormat = fmt;
    return vis;
}


/*!

  \internal

  <strong>X11 only</strong>: This virtual function chooses a visual
  that matches the OpenGL \link format() format\endlink. Reimplement this
  function in a subclass if you need a custom visual.

  \sa chooseContext()
*/

void *QGLContext::tryVisual( const QGLFormat& f, int bufDepth )
{
    int spec[40];
    int i = 0;
    spec[i++] = GLX_LEVEL;
    spec[i++] = f.plane();

#if defined(GLX_VERSION_1_1) && defined(GLX_EXT_visual_info)
    static bool useTranspExt = FALSE;
    static bool useTranspExtChecked = FALSE;
    if ( f.plane() && !useTranspExtChecked && d->paintDevice ) {
	QCString estr( glXQueryExtensionsString( d->paintDevice->x11Display(),
						 d->paintDevice->x11Screen() ) );
	useTranspExt = estr.contains( "GLX_EXT_visual_info" );
	//# (A bit simplistic; that could theoretically be a substring)
	if ( useTranspExt ) {
	    QCString cstr( glXGetClientString( d->paintDevice->x11Display(),
					       GLX_VENDOR ) );
	    useTranspExt = !cstr.contains( "Xi Graphics" ); // bug workaround
	    if ( useTranspExt ) {
		// bug workaround - some systems (eg. FireGL) refuses to return an overlay
		// visual if the GLX_TRANSPARENT_TYPE_EXT attribute is specfied, even if
		// the implementation supports transparent overlays
		int tmpSpec[] = { GLX_LEVEL, f.plane(), GLX_TRANSPARENT_TYPE_EXT,
				  f.rgba() ? GLX_TRANSPARENT_RGB_EXT : GLX_TRANSPARENT_INDEX_EXT,
				  None };
		XVisualInfo * vinf = glXChooseVisual( d->paintDevice->x11Display(),
						      d->paintDevice->x11Screen(), tmpSpec );
		if ( !vinf ) {
		    useTranspExt = FALSE;
		}
	    }
	}

	useTranspExtChecked = TRUE;
    }
    if ( f.plane() && useTranspExt ) {
	// Required to avoid non-transparent overlay visual(!) on some systems
	spec[i++] = GLX_TRANSPARENT_TYPE_EXT;
	spec[i++] = f.rgba() ? GLX_TRANSPARENT_RGB_EXT : GLX_TRANSPARENT_INDEX_EXT;
    }
#endif

    if ( f.doubleBuffer() )
	spec[i++] = GLX_DOUBLEBUFFER;
    if ( f.depth() ) {
	spec[i++] = GLX_DEPTH_SIZE;
	spec[i++] = 1;
    }
    if ( f.stereo() ) {
	spec[i++] = GLX_STEREO;
    }
    if ( f.stencil() ) {
	spec[i++] = GLX_STENCIL_SIZE;
	spec[i++] = 1;
    }
    if ( f.rgba() ) {
	spec[i++] = GLX_RGBA;
	spec[i++] = GLX_RED_SIZE;
	spec[i++] = 1;
	spec[i++] = GLX_GREEN_SIZE;
	spec[i++] = 1;
	spec[i++] = GLX_BLUE_SIZE;
	spec[i++] = 1;
	if ( f.alpha() ) {
	    spec[i++] = GLX_ALPHA_SIZE;
	    spec[i++] = 1;
	}
	if ( f.accum() ) {
	    spec[i++] = GLX_ACCUM_RED_SIZE;
	    spec[i++] = 1;
	    spec[i++] = GLX_ACCUM_GREEN_SIZE;
	    spec[i++] = 1;
	    spec[i++] = GLX_ACCUM_BLUE_SIZE;
	    spec[i++] = 1;
	    if ( f.alpha() ) {
		spec[i++] = GLX_ACCUM_ALPHA_SIZE;
		spec[i++] = 1;
	    }
	}
    }
    else {
	spec[i++] = GLX_BUFFER_SIZE;
	spec[i++] = bufDepth;
    }

    spec[i] = None;
    return glXChooseVisual( d->paintDevice->x11Display(),
			    d->paintDevice->x11Screen(), spec );
}


void QGLContext::reset()
{
    if ( !d->valid )
	return;
    doneCurrent();
    if ( gpm )
	glXDestroyGLXPixmap( d->paintDevice->x11Display(), (GLXPixmap)gpm );
    gpm = 0;
    glXDestroyContext( d->paintDevice->x11Display(), (GLXContext)cx );
    if ( vi )
	XFree( vi );
    vi = 0;
    cx = 0;
    d->crWin = FALSE;
    d->sharing = FALSE;
    d->valid = FALSE;
    d->transpColor = QColor();
    d->initDone = FALSE;
}


void QGLContext::makeCurrent()
{
    if ( !d->valid ) {
#if defined(QT_CHECK_STATE)
	qWarning("QGLContext::makeCurrent(): Cannot make invalid context current.");
#endif
	return;
    }
    bool ok = TRUE;
    if ( deviceIsPixmap() )
	ok = glXMakeCurrent( d->paintDevice->x11Display(),
			     (GLXPixmap)gpm,
			     (GLXContext)cx );

    else
	ok = glXMakeCurrent( d->paintDevice->x11Display(),
			     ((QWidget *)d->paintDevice)->winId(),
			     (GLXContext)cx );
#if defined(QT_CHECK_NULL)
    //    qDebug("makeCurrent: %i, vi=%i, vi->vi=%i, vi->id=%i", (int)this, (int)vi, (int)((XVisualInfo*)vi)->visual, (int)((XVisualInfo*)vi)->visualid );
    if ( !ok )
	qWarning("QGLContext::makeCurrent(): Failed.");
#endif
    if ( ok )
	currentCtx = this;
}

void QGLContext::doneCurrent()
{
    glXMakeCurrent( d->paintDevice->x11Display(), 0, 0 );
    currentCtx = 0;
}


void QGLContext::swapBuffers() const
{
    if ( !d->valid )
	return;
    if ( !deviceIsPixmap() )
	glXSwapBuffers( d->paintDevice->x11Display(),
			((QWidget *)d->paintDevice)->winId() );
}

QColor QGLContext::overlayTransparentColor() const
{
    //### make more efficient using the transpColor member
    if ( isValid() ) {
	if ( !trans_colors_init )
	    find_trans_colors();

	VisualID myVisualId = ((XVisualInfo*)vi)->visualid;
	int myScreen = ((XVisualInfo*)vi)->screen;
	for ( int i = 0; i < (int)trans_colors.size(); i++ ) {
	    if ( trans_colors[i].vis == myVisualId &&
		 trans_colors[i].screen == myScreen ) {
		XColor col;
		col.pixel = trans_colors[i].color;
		col.red = col.green = col.blue = 0;
		col.flags = 0;
		Display *dpy = d->paintDevice->x11Display();
		if (col.pixel > (uint) ((XVisualInfo *)vi)->colormap_size - 1)
		    col.pixel = ((XVisualInfo *)vi)->colormap_size - 1;
		XQueryColor(dpy, choose_cmap(dpy, (XVisualInfo *) vi), &col);
		uchar r = (uchar)((col.red / 65535.0) * 255.0 + 0.5);
		uchar g = (uchar)((col.green / 65535.0) * 255.0 + 0.5);
		uchar b = (uchar)((col.blue / 65535.0) * 255.0 + 0.5);
		return QColor(qRgb(r,g,b), trans_colors[i].color);
	    }
	}
    }
    return QColor();		// Invalid color
}


uint QGLContext::colorIndex( const QColor& c ) const
{
    int screen = ((XVisualInfo *)vi)->screen;
    if ( isValid() ) {
	if ( format().plane()
	     && c.pixel( screen ) == overlayTransparentColor().pixel( screen ) )
	    return c.pixel( screen );		// Special; don't look-up
	if ( ((XVisualInfo*)vi)->visualid ==
	     XVisualIDFromVisual( (Visual*)QPaintDevice::x11AppVisual( screen ) ) )
	    return c.pixel( screen );		// We're using QColor's cmap

	XVisualInfo *info = (XVisualInfo *) vi;
	CMapEntry *x = cmap_dict->find( (long) info->visualid + ( info->screen * 256 ) );
	if ( x && !x->alloc) {		// It's a standard colormap
	    int rf = (int)(((float)c.red() * (x->scmap.red_max+1))/256.0);
	    int gf = (int)(((float)c.green() * (x->scmap.green_max+1))/256.0);
	    int bf = (int)(((float)c.blue() * (x->scmap.blue_max+1))/256.0);
	    uint p = x->scmap.base_pixel
		     + ( rf * x->scmap.red_mult )
		     + ( gf * x->scmap.green_mult )
		     + ( bf * x->scmap.blue_mult );
	    return p;
	} else {
	    if (!qglcmap_dict) {
		qglcmap_dict = new QIntDict< QMap<int, QRgb> >;
	    }
	    QMap<int, QRgb> *cmap;
	    if ((cmap = qglcmap_dict->find((long) info->visualid)) == 0) {
		cmap = new QMap<int, QRgb>;
		qglcmap_dict->insert((long) info->visualid, cmap);
	    }

	    // already in the map?
	    QRgb target = c.rgb();
	    QMap<int, QRgb>::Iterator it = cmap->begin();
	    for (; it != cmap->end(); ++it) {
		if ((*it) == target)
		    return it.key();
	    }

	    // need to alloc color
	    unsigned long plane_mask[2];
	    unsigned long color_map_entry;
	    if (!XAllocColorCells (QPaintDevice::x11AppDisplay(), x->cmap, TRUE, plane_mask, 0,
				   &color_map_entry, 1))
		return c.pixel(screen);

	    XColor col;
	    col.flags = DoRed | DoGreen | DoBlue;
	    col.pixel = color_map_entry;
	    col.red   = (ushort)((qRed(c.rgb()) / 255.0) * 65535.0 + 0.5);
	    col.green = (ushort)((qGreen(c.rgb()) / 255.0) * 65535.0 + 0.5);
	    col.blue  = (ushort)((qBlue(c.rgb()) / 255.0) * 65535.0 + 0.5);
	    XStoreColor(QPaintDevice::x11AppDisplay(), x->cmap, &col);

	    cmap->insert(color_map_entry, target);
	    return color_map_entry;
	}
    }
    return 0;
}

#ifndef QT_NO_XFTFREETYPE
/*! \internal
    This is basically a substitute for glxUseXFont() which can only
    handle XLFD fonts. This version relies on XFT v2 to render the
    glyphs, but it works with all fonts that XFT2 provides - both
    antialiased and aliased bitmap and outline fonts.
*/
void qgl_use_font(QFontEngineXft *engine, int first, int count, int listBase)
{
    GLfloat color[4];
    glGetFloatv(GL_CURRENT_COLOR, color);

    // save the pixel unpack state
    GLint gl_swapbytes, gl_lsbfirst, gl_rowlength, gl_skiprows, gl_skippixels, gl_alignment;
    glGetIntegerv (GL_UNPACK_SWAP_BYTES, &gl_swapbytes);
    glGetIntegerv (GL_UNPACK_LSB_FIRST, &gl_lsbfirst);
    glGetIntegerv (GL_UNPACK_ROW_LENGTH, &gl_rowlength);
    glGetIntegerv (GL_UNPACK_SKIP_ROWS, &gl_skiprows);
    glGetIntegerv (GL_UNPACK_SKIP_PIXELS, &gl_skippixels);
    glGetIntegerv (GL_UNPACK_ALIGNMENT, &gl_alignment);

    glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
    glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
    glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
    glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
    glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

    Bool antialiased = False;
#if 0 // disable antialias support for now
    XftPatternGetBool(engine->pattern(), XFT_ANTIALIAS, 0, &antialiased);
#endif
#ifdef QT_XFT2
    FT_Face face = XftLockFace(engine->font());
#else
    FT_Face face = engine->face();
#endif
    // start generating font glyphs
    for (int i = first; i < count; ++i) {
	int list = listBase + i;
	GLfloat x0, y0, dx, dy;

	FT_Error err;

	err = FT_Load_Glyph(face, FT_Get_Char_Index(face, i), FT_LOAD_DEFAULT);
	if (err) {
	    qDebug("failed loading glyph %d from font", i);
	    Q_ASSERT(!err);
	}
	err = FT_Render_Glyph(face->glyph, (antialiased ? ft_render_mode_normal
					    : ft_render_mode_mono));
	if (err) {
	    qDebug("failed rendering glyph %d from font", i);
	    Q_ASSERT(!err);
	}

	FT_Bitmap bm = face->glyph->bitmap;
	x0 = face->glyph->metrics.horiBearingX >> 6;
	y0 = (face->glyph->metrics.height - face->glyph->metrics.horiBearingY) >> 6;
	dx = face->glyph->metrics.horiAdvance >> 6;
	dy = 0;
 	int sz = bm.pitch * bm.rows;
	uint *aa_glyph = 0;
	uchar *ua_glyph = 0;

	if (antialiased)
	    aa_glyph = new uint[sz];
	else
	    ua_glyph = new uchar[sz];

	// convert to GL format
	for (int y = 0; y < bm.rows; ++y) {
	    for (int x = 0; x < bm.pitch; ++x) {
		int c1 = y*bm.pitch + x;
		int c2 = (bm.rows - y - 1) > 0 ? (bm.rows-y-1)*bm.pitch + x : x;
		if (antialiased) {
		    aa_glyph[c1] = (int(color[0]*255) << 24)
					 | (int(color[1]*255) << 16)
					 | (int(color[2]*255) << 8) | bm.buffer[c2];
		} else {
		    ua_glyph[c1] = bm.buffer[c2];
		}
	    }
	}

	glNewList(list, GL_COMPILE);
	if (antialiased) {
	    // calling glBitmap() is just a trick to move the current
	    // raster pos, since glGet*() won't work in display lists
	    glBitmap(0, 0, 0, 0, x0, -y0, 0);
	    glDrawPixels(bm.pitch, bm.rows, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, aa_glyph);
	    glBitmap(0, 0, 0, 0, dx-x0, y0, 0);
	} else {
	    glBitmap(bm.pitch*8, bm.rows, -x0, y0, dx, dy, ua_glyph);
	}
	glEndList();
	antialiased ? delete[] aa_glyph : delete[] ua_glyph;
    }

#ifdef QT_XFT2
    XftUnlockFace(engine->font());
#endif

    // restore pixel unpack settings
    glPixelStorei(GL_UNPACK_SWAP_BYTES, gl_swapbytes);
    glPixelStorei(GL_UNPACK_LSB_FIRST, gl_lsbfirst);
    glPixelStorei(GL_UNPACK_ROW_LENGTH, gl_rowlength);
    glPixelStorei(GL_UNPACK_SKIP_ROWS, gl_skiprows);
    glPixelStorei(GL_UNPACK_SKIP_PIXELS, gl_skippixels);
    glPixelStorei(GL_UNPACK_ALIGNMENT, gl_alignment);
}
#endif

void QGLContext::generateFontDisplayLists( const QFont & fnt, int listBase )
{
    QFont f(fnt);
    QFontEngine *engine = f.d->engineForScript(QFont::Latin);

#ifndef QT_NO_XFTFREETYPE
    if(engine->type() == QFontEngine::Xft) {
	qgl_use_font((QFontEngineXft *) engine, 0, 256, listBase);
	return;
    }
#endif
    // glXUseXFont() only works with XLFD font structures and a few GL
    // drivers crash if 0 is passed as the font handle
    f.setStyleStrategy(QFont::OpenGLCompatible);
    if (f.handle() && (engine->type() == QFontEngine::XLFD
		       || engine->type() == QFontEngine::LatinXLFD)) {
 	glXUseXFont((Font) f.handle(), 0, 256, listBase);
    }
}

/*****************************************************************************
  QGLOverlayWidget (Internal overlay class for X11)
 *****************************************************************************/

class QGLOverlayWidget : public QGLWidget
{
    Q_OBJECT
public:
    QGLOverlayWidget( const QGLFormat& format, QGLWidget* parent,
		      const char* name=0, const QGLWidget* shareWidget=0 );

protected:
    void		initializeGL();
    void		paintGL();
    void		resizeGL( int w, int h );

private:
    QGLWidget*		realWidget;

private:	// Disabled copy constructor and operator=
#if defined(Q_DISABLE_COPY)
    QGLOverlayWidget( const QGLOverlayWidget& );
    QGLOverlayWidget&	operator=( const QGLOverlayWidget& );
#endif
};


QGLOverlayWidget::QGLOverlayWidget( const QGLFormat& format, QGLWidget* parent,
				    const char* name,
				    const QGLWidget* shareWidget )
    : QGLWidget( format, parent, name, shareWidget ? shareWidget->olw : 0 )
{
    realWidget = parent;
}



void QGLOverlayWidget::initializeGL()
{
    QColor transparentColor = context()->overlayTransparentColor();
    if ( transparentColor.isValid() )
	qglClearColor( transparentColor );
    else
	qWarning( "QGLOverlayWidget::initializeGL(): Could not get transparent color" );
    realWidget->initializeOverlayGL();
}


void QGLOverlayWidget::resizeGL( int w, int h )
{
    glViewport( 0, 0, w, h );
    realWidget->resizeOverlayGL( w, h );
}


void QGLOverlayWidget::paintGL()
{
    realWidget->paintOverlayGL();
}

#undef Bool
#include "qgl_x11.moc"

/*****************************************************************************
  QGLWidget UNIX/GLX-specific code
 *****************************************************************************/
void QGLWidget::init( QGLContext *context, const QGLWidget *shareWidget )
{
    qt_resolve_gl_symbols();

    glcx = 0;
    olw = 0;
    autoSwap = TRUE;
    if ( !context->device() )
	context->setDevice( this );

    if ( shareWidget )
	setContext( context, shareWidget->context() );
    else
	setContext( context );
    setBackgroundMode( NoBackground );

    if ( isValid() && context->format().hasOverlay() ) {
	QCString olwName( name() );
	olwName += "-QGL_internal_overlay_widget";
	olw = new QGLOverlayWidget( QGLFormat::defaultOverlayFormat(),
				    this, olwName, shareWidget );
	if ( olw->isValid() ) {
	    olw->setAutoBufferSwap( FALSE );
	    olw->setFocusProxy( this );
	}
	else {
	    delete olw;
	    olw = 0;
	    glcx->glFormat.setOverlay( FALSE );
	}
    }
}

/*! \reimp */
void QGLWidget::reparent( QWidget* parent, WFlags f, const QPoint& p,
			  bool showIt )
{
    if (glcx)
        glcx->doneCurrent();
    QWidget::reparent( parent, f, p, FALSE );
    if ( showIt )
	show();
}


void QGLWidget::setMouseTracking( bool enable )
{
    if ( olw )
	olw->setMouseTracking( enable );
    QWidget::setMouseTracking( enable );
}


void QGLWidget::resizeEvent( QResizeEvent * )
{
    if ( !isValid() )
	return;
    makeCurrent();
    if ( !glcx->initialized() )
	glInit();
    glXWaitX();
    resizeGL( width(), height() );
    if ( olw )
	olw->setGeometry( rect() );
}

const QGLContext* QGLWidget::overlayContext() const
{
    if ( olw )
	return olw->context();
    else
	return 0;
}


void QGLWidget::makeOverlayCurrent()
{
    if ( olw )
	olw->makeCurrent();
}


void QGLWidget::updateOverlayGL()
{
    if ( olw )
	olw->updateGL();
}

void QGLWidget::setContext( QGLContext *context,
			    const QGLContext* shareContext,
			    bool deleteOldContext )
{
    if ( context == 0 ) {
#if defined(QT_CHECK_NULL)
	qWarning( "QGLWidget::setContext: Cannot set null context" );
#endif
	return;
    }
    if ( !context->deviceIsPixmap() && context->device() != this ) {
#if defined(QT_CHECK_STATE)
	qWarning( "QGLWidget::setContext: Context must refer to this widget" );
#endif
	return;
    }

    if ( glcx )
	glcx->doneCurrent();
    QGLContext* oldcx = glcx;
    glcx = context;

    bool createFailed = FALSE;
    if ( !glcx->isValid() ) {
	if ( !glcx->create( shareContext ? shareContext : oldcx ) )
	    createFailed = TRUE;
    }
    if ( createFailed ) {
	if ( deleteOldContext )
	    delete oldcx;
	return;
    }

    if ( glcx->windowCreated() || glcx->deviceIsPixmap() ) {
	if ( deleteOldContext )
	    delete oldcx;
	return;
    }

    bool visible = isVisible();
    if ( visible )
	hide();

    XVisualInfo *vi = (XVisualInfo*)glcx->vi;
    XSetWindowAttributes a;

    a.colormap = choose_cmap( x11Display(), vi );	// find best colormap
    a.background_pixel = backgroundColor().pixel( vi->screen );
    a.border_pixel = black.pixel( vi->screen );
    Window p = RootWindow( x11Display(), vi->screen );
    if ( parentWidget() )
	p = parentWidget()->winId();

    Window w = XCreateWindow( x11Display(), p,  x(), y(), width(), height(),
			      0, vi->depth, InputOutput,  vi->visual,
			      CWBackPixel|CWBorderPixel|CWColormap, &a );

    Window *cmw;
    Window *cmwret;
    int count;
    if ( XGetWMColormapWindows( x11Display(), topLevelWidget()->winId(),
				&cmwret, &count ) ) {
	cmw = new Window[count+1];
	memcpy( (char *)cmw, (char *)cmwret, sizeof(Window)*count );
	XFree( (char *)cmwret );
	int i;
	for ( i=0; i<count; i++ ) {
	    if ( cmw[i] == winId() ) {		// replace old window
		cmw[i] = w;
		break;
	    }
	}
	if ( i >= count )			// append new window
	    cmw[count++] = w;
    } else {
	count = 1;
	cmw = new Window[count];
	cmw[0] = w;
    }

#if defined(GLX_MESA_release_buffers) && defined(QGL_USE_MESA_EXT)
    if ( oldcx && oldcx->windowCreated() )
	glXReleaseBuffersMESA( x11Display(), winId() );
#endif
    if ( deleteOldContext )
	delete oldcx;
    oldcx = 0;

    create( w );

    XSetWMColormapWindows( x11Display(), topLevelWidget()->winId(), cmw,
			   count );
    delete [] cmw;

    if ( visible )
	show();
    XFlush( x11Display() );
    glcx->setWindowCreated( TRUE );
}


bool QGLWidget::renderCxPm( QPixmap* pm )
{
    if ( ((XVisualInfo*)glcx->vi)->depth != pm->depth() )
	return FALSE;

    GLXPixmap glPm;
#if defined(GLX_MESA_pixmap_colormap) && defined(QGL_USE_MESA_EXT)
    glPm = glXCreateGLXPixmapMESA( x11Display(),
				   (XVisualInfo*)glcx->vi,
				   (Pixmap)pm->handle(),
				   choose_cmap( pm->x11Display(),
						(XVisualInfo*)glcx->vi ) );
#else
    glPm = (Q_UINT32)glXCreateGLXPixmap( x11Display(),
					 (XVisualInfo*)glcx->vi,
					 (Pixmap)pm->handle() );
#endif

    if ( !glXMakeCurrent( x11Display(), glPm, (GLXContext)glcx->cx ) ) {
	glXDestroyGLXPixmap( x11Display(), glPm );
	return FALSE;
    }

    glDrawBuffer( GL_FRONT );
    if ( !glcx->initialized() )
	glInit();
    resizeGL( pm->width(), pm->height() );
    paintGL();
    glFlush();
    makeCurrent();
    glXDestroyGLXPixmap( x11Display(), glPm );
    resizeGL( width(), height() );
    return TRUE;
}

const QGLColormap & QGLWidget::colormap() const
{
    return cmap;
}

/*\internal
  Store color values in the given colormap.
*/
static void qStoreColors( QWidget * tlw, Colormap cmap,
			  const QGLColormap & cols )
{
    XColor c;
    QRgb color;

    for ( int i = 0; i < cols.size(); i++ ) {
	color = cols.entryRgb( i );
	c.pixel = i;
	c.red   = (ushort)( (qRed( color ) / 255.0) * 65535.0 + 0.5 );
	c.green = (ushort)( (qGreen( color ) / 255.0) * 65535.0 + 0.5 );
	c.blue  = (ushort)( (qBlue( color ) / 255.0) * 65535.0 + 0.5 );
	c.flags = DoRed | DoGreen | DoBlue;
	XStoreColor( tlw->x11Display(), cmap, &c );
    }
}

/*\internal
  Check whether the given visual supports dynamic colormaps or not.
*/
static bool qCanAllocColors( QWidget * w )
{
    bool validVisual = FALSE;
    int  numVisuals;
    long mask;
    XVisualInfo templ;
    XVisualInfo * visuals;
    VisualID id = XVisualIDFromVisual( (Visual *)
				       w->topLevelWidget()->x11Visual() );

    mask = VisualScreenMask;
    templ.screen = w->x11Screen();
    visuals = XGetVisualInfo( w->x11Display(), mask, &templ, &numVisuals );

    for ( int i = 0; i < numVisuals; i++ ) {
	if ( visuals[i].visualid == id ) {
	    switch ( visuals[i].c_class ) {
		case TrueColor:
		case StaticColor:
		case StaticGray:
		case GrayScale:
		    validVisual = FALSE;
		    break;
		case DirectColor:
		case PseudoColor:
		    validVisual = TRUE;
		    break;
	    }
	    break;
	}
    }
    XFree( visuals );

    if ( !validVisual )
	return FALSE;
    return TRUE;
}

void QGLWidget::setColormap( const QGLColormap & c )
{
    QWidget * tlw = topLevelWidget(); // must return a valid widget

    cmap = c;
    if ( !cmap.d )
	return;

    if ( !cmap.d->cmapHandle && !qCanAllocColors( this ) ) {
	qWarning( "QGLWidget::setColormap: Cannot create a read/write "
		  "colormap for this visual" );
	return;
    }

    // If the child GL widget is not of the same visual class as the
    // toplevel widget we will get in trouble..
    Window wid = tlw->winId();
    Visual * vis = (Visual *) tlw->x11Visual();;
    VisualID cvId = XVisualIDFromVisual( (Visual *) x11Visual() );
    VisualID tvId = XVisualIDFromVisual( (Visual *) tlw->x11Visual() );
    if ( cvId != tvId ) {
	wid = winId();
	vis = (Visual *) x11Visual();
    }

    if ( !cmap.d->cmapHandle ) // allocate a cmap if necessary
	cmap.d->cmapHandle = XCreateColormap( x11Display(), wid, vis,
					      AllocAll );

    qStoreColors( this, (Colormap) cmap.d->cmapHandle, c );
    XSetWindowColormap( x11Display(), wid, (Colormap) cmap.d->cmapHandle );

    // tell the wm that this window has a special colormap
    Window * cmw;
    Window * cmwret;
    int count;
    if ( XGetWMColormapWindows( x11Display(), tlw->winId(), &cmwret,
				&count ) )
    {
	cmw = new Window[count+1];
	memcpy( (char *) cmw, (char *) cmwret, sizeof(Window) * count );
	XFree( (char *) cmwret );
	int i;
	for ( i = 0; i < count; i++ ) {
	    if ( cmw[i] == winId() ) {
		break;
	    }
	}
	if ( i >= count )   // append new window only if not in the list
	    cmw[count++] = winId();
    } else {
	count = 1;
	cmw = new Window[count];
	cmw[0] = winId();
    }
    XSetWMColormapWindows( x11Display(), tlw->winId(), cmw, count );
    delete [] cmw;
}

/*! \internal
  Free up any allocated colormaps. This fn is only called for
  top-level widgets.
*/
void QGLWidget::cleanupColormaps()
{
    if ( !cmap.d )
	return;

    if ( cmap.d->cmapHandle ) {
	XFreeColormap( topLevelWidget()->x11Display(),
		       (Colormap) cmap.d->cmapHandle );
	cmap.d->cmapHandle = 0;
    }
}

void QGLWidget::macInternalFixBufferRect()
{
}

#endif
